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Books about 2D/3D art design, charactere creation, level design, engine design, physics and AI programming especially for game developers, for beginners and professionals


Added 24 Jan 05 Updated 24 Jul 08
DirectX9 User Interfaces : Design and Implementation (Wordware Game Developer’s Library)

This unique book focuses on offering a comprehensive solution to sucessfully building a Direct X user interface library from the ground up for games and other multimedia software.

29.67 $
New from 8.56 $
Used from 8.56 $
Author Alan Thorn
Publisher Wordware Publishing, Inc.
Publication Date 2004-03-25


Added 24 Jan 05 Updated 24 Jul 08
Essential Mathematics for Games and Interactive Applications : A Programmer’s Guide (The Morgan Kaufmann Series in Interactive 3d Technology)

"Even though I’ve worked with these systems for years, I found new ways of looking at several topics that make them easier to remember and use. For someone new to 3D programming, it is extremely usefulit ...
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68.95 $
New from 40.00 $
Used from 39.99 $
Author Lars M. Bishop
Publisher Morgan Kaufmann
Publication Date 2004-03-25


Added 27 Nov 07 Updated JUST
Exploiting Online Games: Cheating Massively Distributed Systems (Addison-Wesley Software Security Series)

"Imagine trying to play defense in football without ever studying offense. You would not know when a run was coming, how to defend pass patterns, nor when to blitz. In computer systems, as in football, ...

29.69 $
New from 24.00 $
Used from 19.99 $
Author Gary McGraw
Publisher Addison-Wesley Professional
Publication Date 2007-07-19


Added 05 Jun 06 Updated 24 Jul 08
Foundations of 3D Graphics Programming : Using JOGL and Java3D

This new text/reference is a shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. It covers all graphics basics and several advanced topics, without ...
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54.60 $
New from 51.69 $
Used from 24.99 $
Author Edward J. Wegman
Publisher Springer
Publication Date 2006-07-10


Added 01 Jun 06 Updated 24 Jul 08
Fundamentals of Game Design

For courses in Fundamentals of Game Design for all video game developers and designers With a focus on designing for the commercial entertainment market, this text teaches the principles and practice ...
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82.80 $
New from 52.24 $
Used from 51.20 $
Author Andrew Rollings
Publisher Prentice Hall
Publication Date 2006-09-23


Added 01 Jun 05 Updated 24 Jul 08
Fuzzy Mathematical Programming and Fuzzy Matrix Games (Studies in Fuzziness and Soft Computing)

From the reviews of the first edition: "The book presents a systematic theory … oriented primarily to senior undergraduate students, as well as to graduate students and researchers in the area ...
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169.00 $
New from 120.50 $
Used from 44.95 $
Author Suresh Chandra
Publisher Springer
Publication Date 2005-03-14


Added 24 Jan 05 Updated Today
Game Art: Creation, Direction, And Careers (Game Development)

Riccard Linde (Art Director) has been involved in the CG industry for over 10 years. Self-taught as an 3D artist he migrated into the games industry 4 years ago, from which date he has released four AAA ...
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32.97 $
New from 30.22 $
Used from 25.94 $
Author Riccard Linde
Publisher Charles River Media
Publication Date 2005-02


Added 01 Aug 06 Updated 24 Jul 08
Game Character Animation All in One

Within the world of video games, characters become almost living entities. Through the use of logic and artificial intelligence, the video-game character is able to act and react to each situation. As ...
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36.49 $
New from 10.65 $
Used from 8.77 $
Author Les Pardew
Publisher Course Technology PTR
Publication Date 2006-10-27


Added 26 Jul 06 Updated 24 Jul 08
Game Character Design Complete: Using 3ds Max 8 and Adobe Photoshop CS2

A game is only as intriguing as the characters that inhabit its world. Game Character Design Complete demonstrates each step of modeling, texturing, animating, and exporting compelling characters for ...
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30.39 $
New from 8.93 $
Used from 8.50 $
Author Eric Thomas
Publisher Course Technology PTR
Publication Date 2006-06-16


Added 24 Jan 05 Updated 24 Jul 08
Game Character Development with Maya

If you thought Angelina Jolie was responsible for Lara Croft’s curves, think again! Long before the Hollywood actress brought the Tomb Raider heroine to life, Alias’ 3D modeling software Maya was used ...

34.99 $
New from 34.99 $
Used from 26.00 $
Author Antony Ward
Publisher New Riders Games
Publication Date 2004-12-02
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