3DXO - The Finest 3D Resources
Locale Page...  Global  |  Germany
Member access...Lost Password?    Join Now!

3DXO.COM is the new home of CYGAD's 3DXTRA!
Please use and bookmark only this resource from now!
Advertisement
mySOULS - Share your 2nd life!


Symbols
New
Updated
New & Updated
Send News    Add URL / Entry    
News: Messages
Archive of news from industry, web, community, partner & friends
AVG Rating: 0
   21 Feb 06   
Phong lighting model using the OpenGL Shading Language
OpenGL.org:

This tutorial shows how to implement the Phong equations using the OpenGL Shading Language. Point and spot light sources are described as well as attenuation of light. All demos use the freeware Hyperion Demo-System to experiment with Phong shaders.
Add a Comment! 
You must login first, to write an comment/review!
advertisement

© 2001 - 2008 3DXO | All rights reserved. | Terms of Service | About | Time data: GMT +1! | Portal Release X3 Beta | RunTime: 0.1773
Optimized for Internet Explorer 6.0+!

Broken Link Report