

Cloth Simulation with SyFlex by Mauro Frau

Lightmap based Ambient Occlusion - Faking FG with sampled Lightmap and AO shader by Vladimir Jankijevic

Metallic Shader for XSI by Akari naim (funky)

Toon Shader in XSI by David Drbal

Wireframe Display for SubD’s by Mobi

Fluid Particle tutorial by Kashif Riley

Cloth by Duncan Burch (Dunky)

Rigging for Moosah & Chub by Adam Scott

Basic Weight Painting by Mobi

Dante Alighieri by Marco Menco

Dante Alighieri by Marco Menco

Lightmap based Ambient Occlusion - Faking FG with sampled Lightmap and AO shader by Vladimir Jankijevic

Rigging for Moosah & Chub by Adam Scott

Fluid Particle tutorial by Kashif Riley

Wireframe Display for SubD’s by Mobi