3DXO - The Finest 3D Resources
Locale Page...  Global  |  Germany
Member access...   

3DXO.COM is the new home of CYGAD's 3DXTRA!
Please use and bookmark only this resource from now!
AVG Rating: 6.00
  Hits 228   Added 15 Sep 07   Updated 15 Sep 07
Calculate GI through Vray, Mental Ray and Brazil by Aziz - Video Tutorial  
Publisher CGArena

Description
GI - GI means Global Illumination. Global illumination enhances the realism of a scene by simulating radiosity, or the interreflection of light in a scene. It generates such effects as "color bleeding," where for example, a white shirt next to a red wall will appear to have a slight red tint.

In this video tutorial (without voice) Aziz khan will try to explain how to acheive a realistic effects through Global Illumination and how to calculate through most widely used renders i.e Mental Ray, Vray.
[ Add a Comment ]Member Comments
??
22 Jun 2008 - 16:54 | TERENCE1967

??
Add a Comment! 
You must login first, to write an comment/review!
advertisement
HOME  |  SEARCH  |  NEWS

© 2001 - 2008 3DXO | All rights reserved. | | Time data: GMT +1! | Portal Release X3 Beta | RunTime: 0.5825
Optimized for Internet Explorer 6.0+!

Broken Link Report