

Hits 94 Added 14 Aug 08 Updated 14 Aug 08
Description
Force one surface to fit around several other surfaces.
Elements:
NURBS or Polygon target objects
Polygon source mesh
Overview:
In this example, we take a modeled polygon arm or “skin” and have it conform to underlying muscles. Although the purpose is for better skin simulation, shrink wrapping geometry can be used for a variety of techniques and provides cool animation effects. ...
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