Worth Every Penny
20 Jan 2008 @ amazon.com
This book does exactly what it sets out to do - explains the entire process of creating 3d game art for the Torque engine in 3DS Max. As such, it is invaluable to a beginner in the Torque engine, as the art pipeline, particularly from 3DS Max, is often frustratingly convoluted if you try to "go it alone".
My only real criticism of the book is that it reads like an engineering manual. There is little levity here, little to break up the masses of information one needs to absorb in order to create, export and code a given model. This makes getting through the book something of a chore at times - it demands a high level of concentration.
That said, there is no wasted space here, and while I found it quite heavy going - in fact, tiresome at times - I’m extremely happy with the results I’ve achieved following Brad Strong’s tutorials.
If you’re serious about creating games for the Torque engine, this is one of the definitive books you really need on your reference shelf. 3DS Max can be intimidating even for those trained in its use, but the author cleverly only covers the toolset required for creating Torque-ready models, and covers them in detail.
Definitely recommended.