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3D Studio MAX: Texturing & Painting

AVG Rating: 7.45
  Hits 998   Added 12 Apr 02   Updated 02 Jan 06
GhostPainter  
Developer cebas
License Commercial
Languages English

Description
GhostPainter™ is the ultimate tool for texturing and painting with Adobe® Photoshop® from within 3ds max or 3D STUDIO VIZ.

GhostPainter 2.0 is the next generation of integration between discreet 3ds max® and Adobe Photoshop®. It consists of a set of 3ds max and Photoshop plug-ins that make a seamless fusion between these 2 applications possible. GhostPainter 2 provides a solution for texturing, 3D painting and post-production as well as general workflow improvements around 3ds max and Adobe Photoshop.


Photoshop Plug-ins:

Vector graphics precision unwrapping to Photoshop paths as reference for texture-painting
Creation of pixel selections based on faces of 3ds max objects
Creation of pixel selections based on edges of 3ds max objects
Fast preview of the current document in 3ds max without saving/reloading
Complete integration into the Photoshop Action system

3D-Painting:

Use any Photoshop tool on 3ds max objects (pencil, brush, lasso, stamp...)
Realtime painting (Brush strokes appear in Photoshop while painting in 3ds max)
Free switching between Photoshop 2D-Painting and 3ds max 3D-Painting
Painting across multiple objects
Painting across multiple UV elements
Painting across texture seams
Painting on specific material ids and/or only selected faces
Support for pressure sensitive tablets (Wacom)
Support for all texturemap slots (Diffuse, Specular, Bump...)
Support for all UV mapping options of 3ds max (including those of the Bitmap map)
Fast painting of high resolution meshes
All image processing is done by Adobe Photoshop itself (layers...)
Customizable preview quality for 3ds max vieport display (speed vs. quality)

Workflow:

Photoshop can be used as a 3ds max viewport
Drag & Drop support for Bitmaps between Photoshop and 3dsmax
Faster PSD-Importer for 3ds max 4 that supports most types of PSD files
Color synchronisation between Photoshop & 3dsmax
Multiple monitor support
MaxScript and Custom User Interface support
Edited 3ds max scenes don’t require GhostPainter plug-in to load

Rendering/Post-Production (psd-manager):

Produces 100% compatible PSD files (Adobe® Photoshop® file format)
Output of a single PSD file or numbered sequences
Output of rendered image as layer with layer mask
Output of rendered image as merged composite data
Outputs all 3ds max Render Elements as layers into one single psd file
Extremely customizable render element layers (order, blending modes,...)
Easy setup through builtin preset system and automatic layer sorting
Supports new Adobe® Photoshop® 7 blending modes
Creation of selections(channels)/layers for objects and groups of objects
Creation of selections(channels)/layers for materials and groups of materials
G-Buffer channels as layer (Material Effects, Object, Node Render ID, Normal)
Free network rendering
Can selectively prevent standard 3ds max image/render element file output
Low memory requirements through on the fly processing
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