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Maya: Texturing

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  Hits 101   Added 23 Aug 08   Updated 23 Aug 08
Mental Ray Approximation Editor by Todd Palamar  
Publisher Surrealistic Producing Effects

Description
Subdivisions, Mental Ray’s approximation editor and displacement maps

Elements:
Polygon source mesh modeled with all quads, triangles, or a mixture of both
Displacement map.

Overview:
Convert a rigged, low polygon model of an octopus into a subdivision surface using Mental Ray’s approximation editor. Once established, add a displacement map for further detail. Ultimately this gives you the ability to use the approximation editor to control the tessellation of the polygon object during render time.
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