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Books: Maya
Fundamentals, Workshops about Modeling, Texturing, Animation, Rendering, Lighting, Effects in Alias Maya. Introductions, techniques , Tips and Tricks, 3D Programming for beginner and professionals
AVG Rating: 8.00
  Added 13 Aug 08   Updated Today
Maya Feature Creature Creations (Graphics Series)  
36.49 $
New from 26.53 $
9 Used from 28.00 $
Buy Now!
Author Todd Palamar
Publisher Charles River Media
Publication Date 2008-04-25
Paperback - 309 Pages
ISBN 1584505478

Amazon Reviews
amazon.com:
Discover how to build commercial-quality, anatomy-based CG characters using Maya with "Maya Feature Creature Creations, Second Edition." In today’s competitive entertainment market, animated movies and video games require superior graphics and realistic characters, making it imperative that 3D artists and designers master state-of-the-art software like Maya. With this book, you will learn all of the steps required to create a character, from concept to completion. Using step-by-step instructions and explanations, the book lays out a method for building anatomy-based, photo-realistic computer-generated characters with physicsdriven skin. The most up-to-date techniques and technology are presented, including how to create skin and muscle deformations, and how to rig your character without binding tools. You will also gain an understanding of how to work within a high-resolution pipeline. Insight and advice from a professional animator will help you troubleshoot along the way. "Maya Feature Creature Creations, Second Edition" provides you with all the skills and techniques needed to create your own fantastic, Hollywood-style creatures and characters.
[ Add a Comment ]Amazon Customer Comments
Almost thereRating: 4
07 Oct 2008 @ amazon.com

This book was very well written and informative and it goes through the steps in an easy to understand manner. The only thing keeping me from giving that 5th star is that it only covers the technique for the arm. I wish it would have gone into more complex areas such as the chest, shoulders and torso. I think less time could have been spent on mapping the character (although useful) and spent on other areas of the character. It also neglects to mention what you would do if you wanted to have a facial rig. All in all you’ll be able to make a sweet, dynamic arm but may have troubles implementing this technique on an entire character.
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