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Books about 2D/3D art design, charactere creation, level design, engine design, physics and AI programming especially for game developers, for beginners and professionals


Added 06 Aug 04 Updated 04 Dec 08
Black Art of 3D Game Programming: Writing Your Own High-Speed 3D Polygon Video Games in C

Explains the complex technical aspects of video game programming in comprehensive language, covering such areas as 3-D graphics, "voxel graphics," digitized sound and music, modem communications, ...
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49.95 $
New from 69.90 $
Used from 2.02 $
Author Andre Lamothe
Publisher Waite Group Press
Publication Date 1995-08


Added 24 Jan 05 Updated 04 Dec 08
Break Into The Game Industry: How to Get A Job Making Video Games

Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. ...
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17.81 $
New from 8.00 $
Used from 2.79 $
Author Ernest Adams
Publisher McGraw-Hill Osborne Media
Publication Date 2003-05-19


Added 01 Jun 05 Updated 04 Dec 08
C# and Game Programming: A Beginner’s Guide

This second edition offers the same practical, hands-on approach as the first edition to learning the C# language through classic arcade game applications.

59.00 $
New from 36.46 $
Used from 22.98 $
Author Salvatore A. Buono
Publisher AK Peters, Ltd.
Publication Date 2005-01


Added 01 Jun 05 Updated 04 Dec 08
Careers In Focus: Computer & Video Game Design (Ferguson’s Careers in Focus)


32.95 $
New from 9.99 $
Used from 3.30 $
Author Inc Facts on File
Publisher Facts on File
Publication Date 2005-02-28


Added 24 Jan 05 Updated 04 Dec 08
Character Development and Storytelling for Games (Game Development Series)

This is a book of ideas and of choices. Knowing which choices to make is not teachable. It’s part of that creative instinct we call talent whose secret voice guides us every time we sit down at the keyboard. ...
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26.39 $
New from 23.50 $
Used from 18.00 $
Author Lee Sheldon
Publisher Course Technology PTR
Publication Date 2004-06-15


Added 24 Jan 05 Updated 04 Dec 08
Chris Crawford on Game Design

Chris Crawford on Game Design is all about the foundational skills behind the design and architecture of a game. Without these skills, designers and developers lack the understanding to work with the ...
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31.17 $
New from 14.00 $
Used from 10.99 $
Author Chris Crawford
Publisher New Riders Games
Publication Date 2003-06-28


Added 07 Aug 08 Updated 04 Dec 08
Cinematic Game Secrets for Creative Directors and Producers: Inspired Techniques From Industry Legends

Cinematography for Games covers the space between the game and film industries by pointing out the most relevant cinematic techniques in today’s hottest games, and including interviews with the game industry’s ...
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30.36 $
New from 24.81 $
Used from 27.23 $
Author Rich Newman
Publisher Focal Press
Publication Date 2008-10-24


Added 11 Oct 04 Updated 04 Dec 08
Collision Detection in Interactive 3D Environments (Morgan Kaufmann Series in Interactive 3D Technology)

The heart of any system that simulates the physical interaction between objects is collision detectionthe ability to detect when two objects have come into contact. This system is also one of the most ...
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61.56 $
New from 49.70 $
Used from 39.00 $
Author Gino van den Bergen
Publisher Morgan Kaufmann
Publication Date 2003-11-10


Added 24 Jan 05 Updated 04 Dec 08
Come, Let’s Play: Scenario-Based Programming Using LSCs and the Play-Engine

Text presents a powerful new language and methodology for programming complex reactive systems in a scenario-based manner. For researchers and practitioners. DLC: Software engineering.

77.69 $
New from 51.00 $
Used from 27.24 $
Author Rami Marelly
Publisher Springer
Publication Date 2003-08-13


Added 29 Nov 05 Updated 04 Dec 08
Complete Game Publishing Primer : Concept to Postmortem (Game Development Series)

This insightful book provides an insider?s guide to starting a game company, from financing through the creation of the first game. The book follows the daily creation process through the variety of successes ...
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Author Behnaz Beaumont
Publisher Charles River Media
Publication Date 2006-02-15
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