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Books about 2D/3D art design, charactere creation, level design, engine design, physics and AI programming especially for game developers, for beginners and professionals


Added 24 Jan 05 Updated 04 Dec 08
Director MX 2004 Games : Game Development with Director

Nik Lever guides designers, animators and web developers through the art, animation and programming skills needed to produce games in Director for Internet, CD or DVD distribution. He moves from the introductory ...
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35.96 $
New from 45.76 $
Used from 12.06 $
Author Nik Lever
Publisher Focal Press
Publication Date 2004-10-29


Added 30 Mar 05 Updated 04 Dec 08
Directx 9 Graphics: The Definitive Guide To Direct 3d

The most comprehensive DirectX Graphics reference currently available. Unlike other titles, this unique book takes the reader from beginner to advanced level, demystifying DirectX by staring with the ...
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29.67 $
New from 19.89 $
Used from 5.94 $
Author Alan Thorn
Publisher Wordware Publishing, Inc.
Publication Date 2005-05-25


Added 24 Jan 05 Updated 04 Dec 08
DirectX9 User Interfaces : Design and Implementation (Wordware Game Developer’s Library)

Interfaces strongly affect how an application or game is received by a user, no matter which cutting-edge features it may boast. This unique book presents a comprehensive solution for creating good interfaces ...
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40.45 $
New from 24.09 $
Used from 13.35 $
Author Alan Thorn
Publisher Wordware Publishing, Inc.
Publication Date 2004-03-25


Added 24 Jan 05 Updated 04 Dec 08
Essential Mathematics for Games and Interactive Applications : A Programmer’s Guide (The Morgan Kaufmann Series in Interactive 3d Technology)

As 3D games grow more sophisticated, the math background required of game developers steadily increases. However, many of the developers who have come into the industry in recent years do not have the ...
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67.57 $
New from 44.21 $
Used from 31.95 $
Author James M. Van Verth; Lars M. Bishop
Publisher Morgan Kaufmann
Publication Date 2004-03-25


Added 27 Nov 07 Updated 04 Dec 08
Exploiting Online Games: Cheating Massively Distributed Systems (Addison-Wesley Software Security Series)

This is the eBook version of the printed book.If you are a gamer, a game developer, a software security professional, or an interested bystander, this book exposes the inner workings of online-game security ...
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29.69 $
New from 25.97 $
Used from 21.56 $
Author Gary McGraw
Publisher Addison-Wesley Professional
Publication Date 2007-07-19


Added 05 Jun 06 Updated 04 Dec 08
Foundations of 3D Graphics Programming : Using JOGL and Java3D

"A good, concise computer graphics textbook covering 3D concepts, essential fundamentals theory, and easy-to-follow OpenGL practical programming in Java." Dr. Jack Bresenham, Retired IBM Senior Technical ...
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63.96 $
New from 43.16 $
Used from 54.66 $
Author Edward J. Wegman
Publisher Springer
Publication Date 2006-07-10


Added 01 Jun 06 Updated 04 Dec 08
Fundamentals of Game Design

For courses in Fundamentals of Game Design for all video game developers and designers With a focus on designing for the commercial entertainment market, this text teaches the principles and practice ...
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87.00 $
New from 44.70 $
Used from 35.00 $
Author Andrew Rollings
Publisher Prentice Hall
Publication Date 2006-09-23


Added 01 Jun 05 Updated 04 Dec 08
Fuzzy Mathematical Programming and Fuzzy Matrix Games (Studies in Fuzziness and Soft Computing)

From the reviews of the first edition: "The book presents a systematic theory … oriented primarily to senior undergraduate students, as well as to graduate students and researchers in the area ...
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169.00 $
New from 99.95 $
Used from 163.19 $
Author Suresh Chandra
Publisher Springer
Publication Date 2005-03-14


Added 24 Jan 05 Updated 04 Dec 08
Game Art: Creation, Direction, And Careers (Game Development)

Riccard Linde (Art Director) has been involved in the CG industry for over 10 years. Self-taught as an 3D artist he migrated into the games industry 4 years ago, from which date he has released four AAA ...
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32.97 $
New from 31.32 $
Used from 30.00 $
Author Riccard Linde
Publisher Charles River Media
Publication Date 2005-02


Added 01 Aug 06 Updated 04 Dec 08
Game Character Animation All in One

Within the world of video games, characters become almost living entities. Through the use of logic and artificial intelligence, the video-game character is able to act and react to each situation. As ...
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49.99 $
New from 2.49 $
Used from 2.00 $
Author Les Pardew
Publisher Course Technology PTR
Publication Date 2006-10-27
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